

This workbook’s purpose is to showcase and establish the design and CMF principles and strategy that Logitech Education consumers need & desire, in order to develop experiences that best meet the needs for EDU both today and tomorrow.
This project was developed during my time at Logitech and is subject to an NDA

EDU PRINCIPLES

[ MADE FOR EDU ]
Whether for students or educators, EDU products enable curiosity and creativity in learning.
Fundamental, not extra.
Approachable, not techy.
Fun, not stale.
Built-to-last, not delicate.

DESIGN LANGUAGE

DESIGN PHILOSOPHY
Precise and foundational products that take on an approachable, playful personality.
DESIGN PRINCIPLES
MATERIALS
CMF THEMES
CMF THEMES - PURPOSEFUL PLAY
CMF THEMES - FOCUSED COMFORT
CMF PERSONALIZATION

INTRODUCING EDU
EDUCATION ETHOS
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CONSIDER THE WHOLE STUDENT
Solve for academic needs and beyond. Focus on the entire well-being of students as well as on the social-emotional aspects of learning snd it’s environment.
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DO THE RIGHT THING
The best experiences for students, teachers, and schools aim to serve all people, inclusively. Secure the best future and leave the least harmful impact on the environment.
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BE RESOURCEFUL
Use what we can from Logitech’s 40 years of ergonomics expertise. Further build upon a trusted brand that thinks as an ecosystem to enhance whole experience.

MISSION