This workbook’s purpose is to showcase and establish the design and CMF principles and strategy that Logitech Education consumers need & desire, in order to develop experiences that best meet the needs for EDU both today and tomorrow.

This project was developed during my time at Logitech and is subject to an NDA

 

EDU PRINCIPLES

[ MADE FOR EDU ]

Whether for students or educators, EDU products enable curiosity and creativity in learning.

Fundamental, not extra. 

Approachable, not techy. 

Fun, not stale. 

Built-to-last, not delicate. 

DESIGN LANGUAGE

DESIGN PHILOSOPHY

Precise and foundational products that take on an approachable, playful personality.

 

DESIGN PRINCIPLES

 

MATERIALS


 

CMF THEMES

CMF THEMES - PURPOSEFUL PLAY

CMF THEMES - FOCUSED COMFORT

CMF PERSONALIZATION

 INTRODUCING EDU

EDUCATION ETHOS

  • CONSIDER THE WHOLE STUDENT

    Solve for academic needs and beyond. Focus on the entire well-being of students as well as on the social-emotional aspects of learning snd it’s environment.

  • DO THE RIGHT THING

    The best experiences for students, teachers, and schools aim to serve all people, inclusively. Secure the best future and leave the least harmful impact on the environment.

  • BE RESOURCEFUL

    Use what we can from Logitech’s 40 years of ergonomics expertise. Further build upon a trusted brand that thinks as an ecosystem to enhance whole experience.

 

MISSION

Precise and foundational products that take on an approachable, and playful personality.